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TCP Server in Go
CompletedGoTCP/IPNetworking+1 more

TCP Server in Go

Low-level TCP networking from scratch with stream-based communication, concurrent connection handling using goroutines

Timeline

1 Week

Role

Solo Developer

Team

Solo

Status
Completed

Technology Stack

Go
TCP/IP
Networking
Concurrency

Key Challenges

  • Understanding low-level TCP protocol
  • Implementing concurrent connection handling
  • Managing goroutine lifecycle
  • Error handling in network operations

Key Learnings

  • TCP/IP protocol fundamentals
  • Go concurrency patterns
  • Network programming best practices
  • Goroutine and channel usage

TCP Server in Go

Overview

A custom TCP server implementation built from scratch in Go, demonstrating low-level network programming concepts. This project showcases stream-based communication, concurrent connection handling using goroutines, and efficient resource management in a networked environment.

How It Works

  • Socket Creation: Creates a TCP socket and binds to a port
  • Connection Listening: Accepts incoming client connections
  • Concurrent Handling: Each connection handled in a separate goroutine
  • Message Processing: Reads and processes client messages
  • Response Handling: Sends responses back to clients

Key Features

Low-Level Networking

  • Direct TCP socket programming
  • Stream-based data transmission
  • Connection lifecycle management
  • Network buffer handling

Concurrency with Goroutines

  • Each client connection runs in its own goroutine
  • Efficient concurrent connection handling
  • Channel-based communication between goroutines
  • Graceful goroutine cleanup

Robust Error Handling

  • Connection error detection and recovery
  • Timeout management
  • Resource cleanup on errors
  • Logging for debugging

Why I Built This

I created this TCP server to:

  • Understand Networking: Learn TCP/IP protocol fundamentals
  • Master Go Concurrency: Practice goroutines and channels
  • Low-Level Programming: Work with network sockets directly
  • Performance: Build an efficient, concurrent server
  • Foundation: Create a base for future networked applications

Tech Stack

  • Go: Primary programming language
  • net Package: Go's standard library for networking
  • Goroutines: Lightweight threads for concurrency
  • Channels: Communication between concurrent processes

Technical Implementation

Server Architecture

// Simplified server structure
func main() {
    listener, err := net.Listen("tcp", ":8080")
    if err != nil {
        log.Fatal(err)
    }
    defer listener.Close()

    for {
        conn, err := listener.Accept()
        if err != nil {
            log.Println(err)
            continue
        }
        go handleConnection(conn)
    }
}

Connection Handling

  • Accept Loop: Continuously accepts new connections
  • Goroutine Spawning: Each connection gets its own goroutine
  • Message Reading: Buffered reading from TCP stream
  • Response Writing: Writing data back to client
  • Connection Closing: Proper cleanup of resources

Concurrency Patterns

  • One Goroutine Per Connection: Scalable concurrent handling
  • Channel Communication: Safe data sharing between goroutines
  • WaitGroups: Coordinating goroutine completion
  • Context Usage: Timeout and cancellation handling

Technical Highlights

Stream-Based Communication

Unlike HTTP's request-response model, TCP provides a continuous stream:

  • Handling partial reads and writes
  • Message framing and delimiting
  • Buffer management
  • Flow control

Goroutine Management

Efficient concurrent connection handling:

  • Lightweight goroutines for each client
  • Minimal memory overhead
  • Fast context switching
  • Automatic cleanup

Error Handling

Robust error management for network operations:

  • Connection errors and recovery
  • Timeout handling
  • Resource leak prevention
  • Graceful shutdown

Challenges Overcome

Understanding TCP Streams

TCP provides a byte stream, not discrete messages:

  • Implemented message framing protocol
  • Handled partial reads and writes
  • Managed buffer sizes efficiently

Concurrency Safety

Managing shared state across goroutines:

  • Used channels for safe communication
  • Avoided race conditions
  • Implemented proper synchronization

Resource Management

Preventing resource leaks in long-running server:

  • Proper connection cleanup
  • Goroutine lifecycle management
  • Memory usage optimization

Behind the Scenes

Building this TCP server was a deep dive into how networked applications work at a fundamental level. Working directly with TCP sockets, without the abstractions of HTTP or higher-level protocols, provided invaluable insights into network programming.

Go's concurrency model made it elegant to handle multiple connections simultaneously. The simplicity of spawning goroutines allowed me to focus on the networking logic rather than complex thread management.

This project serves as a foundation for understanding how web servers, databases, and other networked systems work under the hood. It's a reminder that modern high-level frameworks are built on these fundamental networking primitives.

Design & Developed by Pratham Ranka
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